Showing posts with label molov campaign. Show all posts
Showing posts with label molov campaign. Show all posts

Friday, July 30, 2010

Turn One Standings




Orks make planetfall and begin pouring from the spaceport, quickly overrunning Striking Scorpion and Pathfinder sentries. Tau Crisis suits annihilate advancing eldar Vanguard.

After two skirmishes, Eldar losing a power station to the Orks and Tau defeating Eldar, here are the territories held by players:

Tau -
Aun'korst'la - three tiles total with 1 Power Station (8), 2 Command Bastions (18), 2 Shield Generators, 1 Manufactorum (16)
Orks - Bad Moons - four tiles total with 1 Power Station (9), Command Bastion (6), Shield Generator
Eldar - Syrd Wraythe -two tiles total with 1 Power Station (10), Command Bastion (11), 2 Shield Generators, Manufactorum (6)

As it stands with the current territories the following modifiers will be applied in match ups:

Tau v Orks: Orks get +1 to reserves and deployment rolls. Tau get +100 points and three dice to get bonus universal rules on each die that is a 4+.

Tau v Eldar: Eldar get +1 to reserves and deployment rolls. Tau get +50 points and one die to get bonus universal rules on each die that is a 4+.

Ork v Eldar: Eldar get +1 to reserves and deployment rolls, +150 points, and one die to get bonus universal rules on each die that is a 4+.









Friday, July 23, 2010

Rebel 1 ... ACTION





Kill Team Match Up



Kid_Happy Vs. Z|insane
Eldar Tau Empire
200 Points

Eldar Army
The Murder(d): six Dire Avengers and five Swooping Hawks led by Exarch with a Hawks Talon

Tau Army
Elite: Crisis Shas'vre (4#, 199 pts)
1 Crisis Shas'vre @ 199 pts ((C:TE, pg. 34); Acute Senses; Deep Strike; Unit Type: Jump Infantry (Jet Packs); Airbursting Fragmentation Projector; Team Leader; Shas'vre Upgrade; Crisis Battlesuit; Crisis Battlesuit; Hard-wired Drone Controller; Shield Drone; Missile Pod; Multi-Tracker)
1 Crisis Battlesuit (Burst Cannon; Missile Pod; Multi-Tracker)
1 Crisis Battlesuit (Missile Pod; Plasma Rifle; Multi-Tracker)
1 Shield Drone (Shield Generator)

Report Begins

Thursday, July 22, 2010

Pre-Campaign Battle

Got three campaign games in today. The first was a three sided battle to determine who placed the first flag on the map and to play test the kill team missions in the battle missions book.

I went with my five scorpions and five pathfinders, the ork player had a unit of shootas and a unit of sluggas and had one Nob with a power klaw. The Tau ran the three crisis suits with the load out z.insane posted below.

I'll post some pictures and maybe do a more detailed report but I'll give the quick run downs.

Game one: Orks split forces and charge both Tau and Eldar. Vs. the Eldar the Orks and Scorpions got into melee and despite some initial losses to furious charge and the power klaw the Scorpions rallied and began cutting into the Ork charge. The Tau suits focussed fire on the advancing greenskins and managed to clear the immediate area. The eldar snipers fired a single shot at the Tau and put a wound on the suit leader. The other eldar fired rifles and pistols into the orks and began consolidating up the hill in their corner. Turning their attention to the other foe the Crisis suits start blasting that the eldar.

In the end the Tau managed to jump in and out of the ruins they took cover in while laying a massive amount of fire power for which even the camoline cloaks of the rangers could not offer any protection. Initial victory belonged to the Tau.




re: Campaign Goodness

kid_happy, some corrections for your post.

1. It's not the "tau" it is The Mighty Tau Empire™
2. My army is of super dangerous and the eldar should pack their bags and just go home.

200 Pts - Tau Empire Roster

Elite: Crisis Shas'vre (4#, 199 pts)
1 Crisis Shas'vre @ 199 pts ((C:TE, pg. 34); Acute Senses; Deep Strike; Unit Type: Jump Infantry (Jet Packs); Airbursting Fragmentation Projector; Team Leader; Shas'vre Upgrade; Crisis Battlesuit; Crisis Battlesuit; Hard-wired Drone Controller; Shield Drone; Missile Pod; Multi-Tracker)
1 Crisis Battlesuit (Burst Cannon; Missile Pod; Multi-Tracker)
1 Crisis Battlesuit (Missile Pod; Plasma Rifle; Multi-Tracker)
1 Shield Drone (Shield Generator)

Wednesday, July 21, 2010

Campaign Goodness




Well, after starting a campaign last winter that did not come to a conclusion our group is going to give Planetary Empires a go. This campaign should be light enough that we can get quite a few games before the end of the summer when we lose one of our players to college.

Z.insane has whipped up a map and the armies involved currently stand at two eldar, the tau, Bad Moon orks, and possibly Guard. Looking forward to this one as I GM'd the last one and that meant I got to watch most games but didn't get to play much. I think that stunned my wife when she discovered I had spent six hours in the game room, twice a month, and didn't roll a single die...

We're going to try and kick off tomorrow with some Kill Team missions from the Battle Missions book: 200 points 0-1 elite, 0-2 troop, 0-1 fast.

I've got three armies in mind:

The Ambushers: five Pathfinders and five Striking Scorpions

The Murder: six Dire Avengers and five Swooping Hawks led by Exarch with a Hawks Talon

The Guard: 18 guardians with Scatter Laser led by a Warlock with Singing Spear and Destructor.

The games should be quick enough that I can try out two of the armies. The question will be whether the Ork player goes horde for these fights as he can put out a lot of bodies and may be able to over run the armies I've got, well the first one anyhow. The Tau player may be bringing suits in which case I'm hope to either torrent with enough shots or lay into him with rending sniper rifles.

Anyhow, looking forward to these scraps tomorrow and will post some pics.